Shin Megami Tensei III

Paradigm via Atlus/Sega

1 of the almost iconic bosses makes his triumphant return in Shin Megami Tensei III Nocturne Hard disk Remaster. Matador appears randomly in the Peachy Underpass of Ginza and is a wall for players to surmount. Just how practice you conquer the terrible fiend and go along through the rest of the game?

The first matter to consider is what purpose Matador serves inside the game. Up until his run into, players new to the franchise are near likely using attack skills coupled with the occasional heal. Merely if you're not in the know, Shin Megami Tensei is a serial that requires the use of buffs and debuffs. Unless yous acquire these spells through the use of demon negotiation and fusion, afterwards bosses volition absolutely steamroll your entire party, no matter how high your level is.

In other words, he's a wake-up boss that tests the player's ability to effectively use vitrify and debuff skills in boxing. He does just that since, during his fight, he uses powerful Force attacks and several rounds after unleashes his most devastating movement, Red Capote, which raises his striking and evasion past 4 times.

When preparing to fight him, first level to at to the lowest degree xviii. While information technology's not impossible to defeat him at lower levels, the battle is that much more difficult. Make sure you bring on demons that take buffs which can raise hitting/evasion, attack, and defense, as information technology will greatly reduce his effectiveness. In gild to void the damage from his Force attacks, purchase the Hifumi Magatama from the Ginza junk shop and equip it. Side by side, recruit and fuse an Angel and a Pixie to proceeds Uzume, who should accept Media. Not only does she void Force impairment, Media is an amazing healing spell that greatly increases your party's survival.

If you're willing to grind past level 18, the Wadatsumi Magatama comes with the Fog Jiff skill, which is learned at level 21, and is extremely useful against Matador as information technology greatly reduces striking/evasion.